What would we like to see in the Music Mooc?

Hi All,

We’re doing a fresh start for music mooc. A fresh start from square one - so I’d to get everyone’s feedback on what we would like to teach and do for the music mooc. Any and all opinions ideas are welcome. Hopefully we will be able to synthesize everything we want to do into this course!

Hey Chris!

So here are the notes Eric and I came up with for “A Playful Introduction to Music” or “Expressing Yourself Musically”:

Musical tinkering experiences
that you can share with others
lighter requirement on people’s ability to use a complete set of tools
can use tools in different ways
organized around a set of musical ideas
melody
melodymorph
impromptu?
MIDI sequencer
seaquence


one thing that sounds happy/one thing that sounds sad (what does that mean as expressed in music)
rhythm
drum sequencers:http://www.onemotion.com/flash/drum-machine/
use shuffle
timbre
playing with synthesis
http://www.taktech.org/takm/WebFMSynth/
field recording and looking at spectrograms
harmony
song form

A reflective experience
It’s easy to poke buttons and make sounds
Trying to answer those questions to change what you did and see if you get different results
Inquiry process of the looking deeper into musical parameters–notes line up with beats in the measure

Learning Design
modular experience–you can use last week or not

////////////
Express Yourself in Music

Get over your fear
Digital karaoke
Play a kazoo (find a digital kazoooooooooo)
Match a pitch [Why is this important?]
Vocal Match: controls the game with your ability to match a pitch: http://trainer.thetamusic.com/en/content/matching-pitch
Keeping time / percusive
Record yourself keeping time for 30 seconds, using your hands and any body surface, and post it to soundcloud
Beatbox for 15 seconds, post it to SoundCloud
Writing lyrics:
Restraint: Write the chorus of a song
Create a track using Melody Morph

Outstanding questions

Hey @vanessa

There’s a lot of thoughts in there that I like, especially:

and

Something that kept me away from music for a long time was the belief that I’m not musical. It was only though learning to surf that I realised it sometimes takes a long time to master certain skills.

I’m again learning to play guitar and I still make a lot of noise that makes me cringe, but at least now my mentality is that I cannot get any worse at it :slight_smile:

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So, this is not easy. One way to think about it is to work in two directions at once, and try to converge:

Backward from the goal: what we want people to come away with at the end
Forward from the tools: what musical learning experiences we can create with existing technologies

GOALS
For the goal, I’d love to have people learn one thing:
I am capable of participating in musical creation in a meaningful way.

any goals related to skills and knowledge should, in the end, serve this one. music theory ideas, for example, are not important for their own sake (in this context), but only if they help you participate in musical creation.

TOOLS
For the tools, I’m not sure exactly what the constraints should be. for example, I’m working on an iPad app called MelodyMorph, and I’d love to do a whole course around that (some day). so that would be only for people who have access to an iPad. Instead we could say, only free tools (which could include software, web apps, phone apps). or we could say only free web apps.

I think we could do a lot with “only free tools,” if we structure the projects so that they can be completed in any of a variety of ways.

a downside is that we have to support helping people use a whole range of tools. we can crowdsource the help (ask people with expertise in a tool to help others with it), and/or list ones we will provide help with ourselves and let people fend for themselves if they use other things.

So to think in more detail about tools, I need to think about:

PROJECTS
So, this will be a sequence of musical projects, that is:

  • not necessarily cumulative (i.e. you can complete later tasks without having done earlier ones, but you can make them build on each other if you want).

  • It will start with some things that are incredibly simple and
    accessible. it’s hard to overstate the importance of this, so as not
    to scare people away.

  • It will focus on projects that show people they can participate
    meaningfully in musical creation- which can mean a wide variety of
    things.

  • it will use tools that are available for free, with a small set of alternatives available in each case

OKAY WHAT ARE THE ACTUAL PROJECTS
uhhh… gotta go!

just kidding. this is of course not easy. Vanessa and I did talk about a couple of semi-formed ideas. Here are some bits from my notes:

MUSICAL INTROS
who are you as a musical person? everyone has a musical life. tell us about childhood songs you sang, bands you like, music you dance to, instruments that family and friends like to play, instruments you play, instruments you wish you could play, music you’ve created, music you wish you could create. what are your musical goals? what does creative musical making mean to you? do you wish you could write a song? improvise with a group? perform a song for your friend? make remix? compose a film score? Everybody makes a 30 second video just talking about these two questions, with optional musical examples

MUSICAL MATERIAL
everyone somehow generates raw musical material to later be used in remixes by the group. collective co-creation, anybody can use anybody else’s stuff. you have a choice for what kind of material to submit, but it has to be in a small chunk: a short sound recording (e.g environmental sounds), a short melodic recording (e.g. sung or played on an instrument), a short sample taken from existing recorded music or sound, a fragment of lyrics. this requires introducing some tools, but simple ones- just audio recording mainly. later on, we can play with manipulating the sounds (slicing them up, changing the pitch, etc), putting them into a sequencer. later exercises of this type can introduce more constraints: everyone makes a sound using their voice, or chooses a one second sample from a recording, or composes a short melody. then the creation exercises using this material can be more focused.